I've always thought that you could only either rally or dance with a unit, which made me never want to make a rallybot the dancer, but some people do seem to like rallybots as dancers, so that's why I ask lol. In particular, I held off on recruiting Leonie and Hilda thanks to how their levels and extra growths would work out. This also lets her rally and run if she can't kill something. Mercedes should stay Bishop. Felix usually is in my party either as a War Master or Assassin. My previous experience with axes led me to prioritize getting Archer mastered for Hit+20. That doesn't sound like much, but accuracy issues are a real concern on Maddening. I have screenshots of each character on the final map but none from before that point. The stat boosters are given all the same, and the growth boost between classes are minimal and only matter when going from a magic to a physical class. I don't know if she's Mag-blessed but that's the kind of thing that we might be able to find out if we had more example end game builds/stats in this list to compare with . Parked both her and Dimitri in the trees reachable from Turn 1 where they sat and killed enemies who approached, dodging most attacks. This seems in line with what @haarhaarhaar was saying. It can take a lot of time on online communities to uncover various 'strong' builds people have come up with for any particular character. But then again considering how people are able to solo Maddening, that can't possibly be the case. Annette doesn't check any of them. To the French, the cinema is an art form. It's too far gone into the haze. Even after getting Death Blow, her damage was still not enough to really do much even against fliers. Felt great and was quite a learning experience considering it was only my 2nd game overall. Ispec out all of the physical flyers as dodgetanks, giving my highly mobile, extremely fastdodgetanks at all parts of the weapon triangle (Byleth - Sword, Leonie/Ingrid - Lance, Petra - Axe). She does well as a Gremory. Pretty much every other character in the game who is intended to be a mage can check at least one of these boxes. Just a warning about Rally Speed, however, that it tails off a fair bit in the lategame. If you'd like to contribute a build, here are some suggestions for the format and requirements for keeping this a decent quality reference (An example is posted in the next comment below): It might make more sense to have the builds submissions each in their own separate post. By providing examples of what others have used to beat the game with, I hope this category of sub-optimal but good enough builds might get exposed. Everyone else needed to do hit and run. Besides that, this feels like a pretty normal build for her. Late: Damage Felix always hits hard and fast. I actually looked at dark flier for her and was disappointed by the amount of damage her spells did compared to Lightning Axe. And if you plan to split time between classes in a tier, you can split the levels accordingly. I believe her relic is Azure Moon locked. Hotels near Escaperoom Zeewolde, Zeewolde on Tripadvisor: Find traveler reviews, 2,131 candid photos, and prices for 1,186 hotels near Escaperoom Zeewolde in Zeewolde, The Netherlands. Annette -https://i.imgur.com/wo5x2H1.jpg, Class Progression: Monk >Mage > Armor Knight(unlock) > Warlock > Wyvern Rider > Wyvern Lord I decided to focus a lot on Leonie because I wanted to get her to Falcon Knight ASAP with Point Blank Volley and it did no disappoint. I found myself without enough healing for the amount of damage taken and she provided noticeable chip that let other peoplekill. Thank you for any comments! By the end, she was capable of soloing entire sections of a map with Retribution and nearly solo'd the final boss because only one person could be carrying theRafail Gem.Dimitri -https://i.imgur.com/mqa2OT2.jpg. Cause I actually plan on building Hilda into my Wyvern Lord for my Golden Deer Route. Silver Axe was used for powerful Combat Arts while Brave Axe and Aymr allowed her to ORKOmany enemies and I switched to Tomahawk when just a little more range was needed to chip. Clear editor. Good def, speed, str, and dex. Early: - Research, browse, save, and share from 66 SL-Class models in Berkeley, IL. So, I gave my strongest flier the brokenboots and LTC'd the final few chapters of the game. select those that work best for them. However, Shamir learns excellent Reason spells in the form of Blizzard, Wind, Sagittae, and Fimbulvetr, as well as Physic from the Faith side. That's probably why I was more interested in NG only, but NG+ builds seem to be quite popular in discussions so why not include them? Annette has a rally ability that further boosts physical ability and survivability; Str and Speed both help you get double hits or avoid getting double hit, then her rally Res makes enemy mages less effective. Very interesting team you've got there. She could not double Swordmasters, but she didn't get doubled by them either. A simple tip, but often forgotten by many. Season 28 brings a brand new progression feature called the Altar of Rites that grants tremendous powers to your entire account in exchange for sacrifices. No only that, but even though the weapon triangle is much reduced in this game it still exists, particularly in Maddening. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Dancing, Rally, Warp. DLC use was odd. Felix is actually better as a War Master/Grappler or Sniper on this mode. Have Ingrid go through Brigand -> Wyvern Rider -> Wyvern Lord and change to Falcon Knight for the lategame. I'll admit I feel like it's a bit of a shame you caved into the DLC items just at the end like that (as selfish that is of me to say, apologies) but I get it, not judging. greene county, georgia; the buffalo store transit rd It's a good point about how they continue to grow, something I'll keep in mind. Lategame is the majority of the post-timeskip section. can i drink water between suprep doses. Imo her fun niche is as a flying axe-wielding magic user, since lysithea can cover for you in the infantry magic department. I tend to play very aggressively and quickly. Wyvern Lord is always good. I did not at any point use the Sacred stat boost items, the Chalice, or any other DLC benefits not mentioned above. For example what did the team look like in Ch 12/13? 6 Pokemon_Bakugan_Fan 1 yr. ago I think I'd rather go for Dark Knight, so that I can make Mercedes my Gremory. ( I read a forum about using a broken weapon in free battles). Bow Prowess Lv5, Bowfaire, Bow Crit +10, DeathBlow, Hit+20, Final Lv 35: Highest Stats Dex 37, Str 27, Primary Items: The Inexhaustible, Silver Bow+, Blessed Bow+, Accuracy Ring, Battalion: Indech Sword Fighters +8PAtk, -2MAtk, +20Hit, +10Crit, +4Prt, +10Cha. The above analysis is part of the reason why I started this post in the first place. By She gets Str, HP, and speed stat boosters. So using these two builds, you could expect your endgame Wyvern Lord to have about 9.5 more speed than your endgame Paladin. I will start by addressing the context questions and then move on the the builds for each of the characters as well as the progression path I had for them. Stick with Ingrid. 2022-06-29 / Posted By : / uno chef in fattoria ribs / Under : . Petra was phenomenal the entire game. Shamir: Lv46 Sniper. End: Damage, Support. Often, the optimal builds advice comes off to someone like me as "if you do anything else you're not gonna make it". Gave her an accuracy ring and she will even land Dead Eye most of the time allowing her to OHKO Pegasus Knights in Ch 12; dance and repeat. I also felt the same on DLC items, but I wasn't having problems clearing maps, they were just tedious Actually, tedious sounds like a verygood description of both early game and late game on Maddening. Mid: Damage With LanceBreaker and a high Def, Edie shrugged off all Pegasus Knights and Paladins even up to the end game. IIRC she has a strength in the weekly weeding task for raising heavy armor, is that what you mean by easy to unlock Armor Knight? Here we will rank each character and list their advantages and disadvantages over other units. And Lightning Axe only hits once, being a Combat Art. Late: Damage, Vantage Tank Early-mid game Mire, Banshee, and Frozen Lance were life-savers. As an Assassin this aspect simply improves and she now also crits very often. Put her through Fighter, Brigand (try to master it), then maybe Wyvern Rider before her final class of Falcon Knight. The ability Sacred Power also boosts their and their allies attacks while reducing damage. Level her as a mage at first to get fiendish blow, but increase her requirements to upgrade to wyvern lord later. A link will be provided that takes you to each build. Support:Has some sort of useful non-combat ability. I intended to use every house member and to use classes that would allow them to get to or near to S+ weapons ranks without overly tedious grinding so I didn't go off the beaten path from their proficiencies very much. Any other route? I aimed for efficient play overall and was willing totake risks to clear maps faster, not in a turn count sense, but in an overall playtime sense. I made sure to give him Fiendish blow so that he could provide at a modest amount of damage in the few situations when I did need him to attack throughout the game but by the end he was never in that position. Late: Damage/Warp. Bow Prowess Lv5, Bowfaire, Bow Crit +10, Hit +20, Death Blow, Final Lv 35: Highest Stats Dex 33, Spd 30, Primary Items: Parthia, Silver Bow+, March Ring, Battalion: Mockingbird's Thieves +5PAtk, +5MAtk, +10Hit, +10Crit, +10Avo, +3Prt, +3Rsl, +5Cha. Hapi can also stay Bishop. Cavalier and Paladin were important for the times I wanted an extra rider, which were many. The 10 extra healing is not usually consequential. He's also not horrible with swords/riding either. Fire Emblem as a franchise is well known for having one or two disproportionatelystrong characters in the party at the start of the game, only for them to fall off in utility as it progresses. You have no tools and the enemies are incredibly punishing. While I love learning about and discussing optimal builds, sometimes it can feel pressuring that I have to use the optimal build and, at least for me, can make the game less fun if I feel like I have to build my characters a very specific way. Ah, another good point to keep in mind. That said, you do need to keep an eye on enemy action speed, as occasionally it is beneficial to unequip the Aegis Shield to remove the action speed penalty. And never-ending. Mail us : ben@mus-max.net . Minor Spoiler Alert: Inevitably these builds will have some minor spoilers like revealing story-related unique classes. Create an account to follow your favorite communities and start taking part in conversations. noble -> monk -> mage -> wyvern rider -> wyvern lord. I was only talking about Annette's value as a mage. baldwin county board of education jobs / north korea and norway are separated by one country / north korea and norway are separated by one country best class for annette maddening. @SpearBerry Thanks for the post. And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. This can serve as a good reference for people who want examples to look at whether they are attempting Maddening for the first time or want something to compare their own builds to. I've found in particular that she's one of the faster mages in the game, which means she's doubling more often in the early game than other mages (which at least originally makes up for her spell list perhaps). I'll edit my post to reflect this. I forgot to mention its NG+ so Ferdinand wont be hard to recruit, would you suggest swapping Annette for Yuri because I remember her being very mediocre. Of notable recognition is that he was also the only other unit that could reasonably tank a hit besides Edelgard and not be near death. Felix: Lv45 Bow Knight. And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. Pretty basic Battalion Vantage + Wrath for Dimitri. Ashe: Dancer. For example, Quick Riposte is a valuable skill, but Dimitri can't get it easily because his weakness in Axes and because of something that I won't say in case it might be spoilers (nothing story-related, just mechanics that's connected to the story). Dancer Annette is decent but just like Flayn shes way too slow so shed have to be protected. Late: Damage, Dodge Tank. At endgame, only high-avoid units, and Vantage Dimitri,were allowed to see a significant enemy phase. Characters in the final team: Apologies for the bad images, I need to get an SD card reader at some point. Welcome to the forum and thank you for sharing your build. Late: Damage- As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. If you have the DLC, Ive been having great success with Dark Flier. Caspar was very solid throughout the mid-lategame. His stats just never really took off like some of my other units but thankfully because of Swift Strikes he was still wonderfully proficient at ORKO annoying enemies. End: Damage, Vantage Tank In the final map, Byleth, Ingrid, and Dimitri did almost everything because they were the only ones who could and Byleth beat the final boss almost entirely by herself. I initially had the Caduceus Staff on Dorothea but when she started to fall off in usefulness I gave it to Hubert to help him with his range issues. He also turned out with great Charisma and so had some potent gambit usage throughout the game. I can imagine a high res early-game armor knight cheese much of the early game. Annette is, no joke, best as a Wyvern Lord. End: Damage : I am however on my 3rd NG+, 4th overall, run where I am only using guys on Silver Snow. He was able to not get doubled thanks to QR so that added some merit in baiting someone else if one of my dodge tanks weren't there. First class path is solid too but you need a better understanding of the game to make it work. But also note that some builds involved a significant amount of grinding. Re: Wyvern Lord Annette, I used her on Blue Lions Maddening (with NG+), and was very happy with her. All things related to Fire Emblem: Three Houses & Fire Emblem Three Hopes! Best Classes for Each Character This tier list will show who are the best units in Fire Emblem Three Houses (FE3H). I like to build teams with good synergy, and I think that each house was designed in a way to boost synergy as well, it's just a matter of finding how to make the most of each character's abilities. Early: Healing, Damage- And an attacking range of 11 with the Bolt Axe+ is matched only by a Dark Flier with Thyrsus (or Caduceus and S-Reason). Topic Funny Reference beltrunner19 2 years ago #2 I've. He truly made the run possible. I guess I look at things a little differently. I don't want to dismiss how impossible it would have been to even make it to the end-game without him. But if you want something toreference, there you go. CF was my first route though I only played it on normal. I see that as a good thing btw! By the end, Byleth was an Assassin or Swordmaster to optimize speed or crit over several points of Defense and Resistance from their Unique Master class. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. In this episode, which takes place in Chapter 19 and covers The Silver Maiden (the Dimitri paralogue) and Saving Derdriu, Cyril has uncomfortable questions, . Hilda! F!Byleth - Falcon Knight (primary weapon Sword), Route Lord - Claude as a Barbarossa, Dmitiri as a Great Lord, Edelgard as a Wyvern Lord, Lysithea - Valkyrie (Gremory with no DLC), Constance - Dark Flier (replace with Gremory Dorothea if no DLC), Hapi - Valkyrie (replace with Bishop Mercedes if no DLC), War Master slot (Balthus, Felix, or Raphael), Physical fighter slot - (Assassin Felix, Swift Strikes Ferdinand/Sylvain/Seteth, or additional Sniper). The finale-polonaise of these is most brilliant; op. An inspirational, peaceful, listening experience. Annette is missing any real Faith spells that would make Gremory worthwhile. Early: Physical Tank Cookie cutter wyvern build for Hilda. Armor Knight was only for the unlock, she was a tank as a Mage with 12 starting Def for most of that time period. greene county, georgia; the buffalo store transit rd I leave it up to the reader to go through any individual build/guide they're interested in. I have never been so impressed with a unit in my entire life. Dorothea -https://i.imgur.com/gcU8hdM.jpg, Class Progression: Mage >Dancer > Warlock(unlock) One of the only units able to take multiple this for a long time, but this wasn't as useful on Maddening when thieves with pass were all over the place or archers shot over him. Late: Chip Damage. Grappler/Sniper have guaranteed follow-up arts, and War Master can potentially get him Quick Riposte; with QR, he can equip Aegis Shield+Killer Axe and go to town. Early: Damage Later in the game I felt that throwing her as another avoid tank would be helpful. Damage: Damage units are capable of one rounding enemies reliably. I considered giving him my March Ring to help his movement issues but ultimately gave it over to Leonie instead so she could help chase down fliers. Annette wants to be a Wyvern Lord. Lysithea -https://i.imgur.com/rvPLFhP.jpg, Class Progression: Mage >Mercenary(mastery skill) > Warlock> Gremory Press J to jump to the feed. With Hunter's Volley, she was still able to ORKO someenemies, mostly Falcon Knights so I appreciated her contribution nonetheless. I also use Annette as my main mage which I think should be standard but I read a lot of people make her a dancer? I don't think there's too much remarkable about the magic user builds. I raised her sword rank to give her an additional one shot option and picked up Vantage because it allowed her to have a relevant enemy phase for quite some time.
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